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- This disk/ZIP file contains a complete, working, fully-functional "sampler" of
- what is available in the Shareware version of the "Classic" Edition of
- Adventure Game Toolkit (AGT). In addition to the Classic Edition, Softworks
- has just released a follow-on product, the "Master's" Edition of AGT.
-
- If you order these products from Softworks, you will get a number of
- additional "goodies" which are described in the file README.TOO. See the file
- ORDERFRM.AGT for details on how to order. For a more comprehensive overview
- of AGT, see the file AGTBLURB.TXT.
-
-
- THE "CLASSIC" EDITION OF THE ADVENTURE GAME TOOLKIT
-
- The "Classic Edition" (i.e., the version we have been perfecting for the last
- seven years) of AGT is very simple to use and can be used by programming
- novices or even by non-programmer's to create very professional text
- adventures similar to those from firms like Infocom. Versions of the Classic
- Edition are available for IBM, Macintosh, Atari ST and Amiga computers and
- games created on any of these computers can be re-compiled and played on any
- of the other computers. The Classic Edition is still supported and available
- from Softworks as Shareware for only $20 (or $40 including a 223 page printed
- manual with lots and lots of detailed examples).
-
- Anyone who orders the Classic Edition will get two disks filled with a number
- of "goodies" that are NOT included with the "unregistered" versions of AGT --
- specifically, you will get a number of great games (in AGT source code
- format):
-
- QUEST Recover your magic spells and amulets from Blackwing's Pit.
-
- SQUYNCH Challenge the evils and mysteries of the Land of Squynch.
- Very clever! As good as Infocom!
-
- PARANOIA An adaptation of a classic fantasy role-playing game from
- "SpaceGamer/FantasyGamer" magazine.
-
- ELF Help Santa make it a merry, merry Christmas by discovering
- how to make Rudolph's nose shine bright enough to fly the
- sleigh through the fog covering the North Pole.
-
- UNDERGND A game of survival after World War III. Uses all of the
- tricks of the original GAGS (Standard Level) adventures.
-
- DEENA A woman warrior's struggle to escape from the lecherous
- Gendi tribe. (R-rated)
-
- DRAGONS An adventure in the Sultan's palace with side trips to his
- dungeon, the torture chamber and the harem. (R-rated)
-
- BIGDATE Get ready for your big date. An adventure told from a
- woman's point of view.
-
- CTA "Cristian Text Adventure" is an allegorical adventure where
- you battle figures like "Unbelief", "Greed" and "Lust" using
- such weapons as the "Sword of the Spirit" and the "Staff of
- Righteousness".
-
- FABLE An allegorical quest for meaning and understanding in life.
-
- LOTTERY An adventure in San Francisco with emphasize on the "red
- light" district. (R-rated)
-
- NMR "Adventures in NMR" is an example of how one might use an AGT
- game format to explain/describe something like a complex
- product or how to diagnois a problem with equipment, etc.
- Specifically, in NMR, the object is to purchase an NMR
- spectrometer and measure a spectrum without killing yourself
- in the process.
-
- EASTER A game aimed at and suitable for children from 7-12. Hunt for
- Easter Eggs around the house. Truly charming!
-
- VANPELT An orientation to the Van Pelt library at the University of
- Pennsylvania. Used to teach new students how to find their
- way around the library and how to undertake basic library
- research.
-
- Plus, anyone who orders the Classic Edition will get several great game
- creation utilities:
-
- AA "Adventure Author" -- a utility to create Standard Level games
- by "filling-in-the-blanks" using a form. The form is then
- turned into the basic data file that AGT needs.
-
- AGTMACRO A TSR that creates "templates" for ROOMs, NOUNs, etc. from
- within your text editor or word processor -- saving you both
- time, errors and typing.
-
- AGTNUM A utility than enables you to use meaningful "labels" rather
- than numbers, e.g., NOUN 233 can be expressed as NOUN [Big Ax],
- and MESSAGE 41 can become MESSAGE [Don't go near the dragon!].
-
-
- DIFFERENCES BETWEEN THE CLASSIC EDITION AND THE MASTER'S EDITION OF AGT
-
- The "Master's Edition" is the long-awaited and long-promised version 2.0 of
- AGT and represents the response to over seven years of AGT user's requests for
- improvements and additional capabilities and features.
-
- The MASTER'S EDITION of ADVENTURE GAME TOOLKIT is designed to allow a game
- designer/writer to create and play his/her own high-quality text adventure
- games with optional graphic illustrations, sound effects and music. Once
- created, these adventure games can be shared with and enjoyed by others --
- even if they do not have a copy of the Adventure Game Toolkit themselves.
-
-
- FEATURES OF MASTER'S EDITION OF THE ADVENTURE GAME TOOLKIT
-
- In addition to ALL the features and capabilities of the Classic Edition, the
- Master's Edition of AGT has a number of additional features, including:
-
- * Bigger games; approximately twice as large as "Classic" games, e.g.,
- up to 300 rooms, 200 nouns, 900 messages, etc., and a typical game
- can have a vocabulary of 1000 words or more.
-
- * An OOPS feature that allows you to edit/correct your input commands.
-
- * Optional graphic illustrations using PCX formatted pictures for
- display on CGA, EGA or VGA screens. The PCX format is the most
- widely available of any picture format and is supported by most PAINT
- and/or DRAW programs. Plus -- a great deal of PCX "clip-art" is
- available.
-
- * Optional animation using FLI files (produced by Autodesk Animator,
- Animator Pro, 3D-Studio, PC-Animate, StrataVision 3D and other
- animation packages) that can be displayed on VGA screens (only). The
- FLI format is the most widely used animation format. Plus -- a great
- deal of FLI animation "clip-art" is available.
-
- * Optional music and sound effects that can be played in the
- "background" during the game. These sound effects can either use the
- PC's internal speaker or use an AdLib or SoundBlaster (or compatible)
- "sound card" (if one is available).
-
- * Optional user-definable "look-and-feel" interface including a
- menu-driven player input option that displays feasible commands for
- the player to pick from.
-
- * Optional "pop-up" hints available when the <Alt> and <h> keys are
- pressed at the same time.
-
- * Optional fonts (EGA and VGA monitors only) that can be changed to
- suit the needs of the game. The Master's Edition comes with over
- 30 sample fonts including Old English, Scrawl, Computereze. Plus, a
- Font Editor is provided that allows you to create your own unique
- fonts.
-
- The Master's Edition is totally compatible with the Classic Edition and
- games originally developed for the Classic Edition can be easily converted
- to (using a provided conversion utility) and used with the Master's Edition.
- The Master's Edition is available only for IBM (or compatible) computers.
-
- However, be warned: The Master's Edition is aimed at the more sophisticated
- and experienced programmer/game designer!
-
- The Master's Edition is available from Softworks for only $50. This price
- includes the cost of six ZIPped disks with over 5 megabytes of goodies
- including complete documentation on disk, a bunch of game creation utilities,
- several brand new sample games including the complete AGT source code to:
-
- * HUMONGOUS CAVE (believed to be the largest text adventure game
- available on any microcomputer). Based on the "Colassal Cave"
- adventure, but expanded to 1000 points, 300 locations, hundreds of
- objects, elves and other creatures, treasures and puzzles.
-
- * HURRY! HURRY! HURRY! -- an illustrated, musical text adventure about
- a mystery in a traveling circus with all of the game's related font,
- music, sound effects and pictures files.
-
- * SHERLOCK HOLMES -- a very unusual, menu-driven adventure where you
- play the famous detective and try to solve a total of 18 separate
- cases. This adventure illustrates the Master's Edition's vastly
- improved capability to handle questions and answers.
-
- * BRAINSCAPE -- an adventure that takes place inside the brain similar
- to the novels (and movie) by Isaac Asimov "Fantastic Voyage" and
- "Fantastic Voyage II: Destination Brain".
-
- * SQUYNCH -- a classic adventure in-the-style-of-Infocom in which you
- challenge the evils and mysteries of the Land of Squynch. Very clever!
-
- * PORK -- a parody of the Infocom ZORK series of adventures. If
- you were frustrated by ZORK, play PORK and enjoy the sweet fruits of
- revenge.
-
- * ADVENTURELAND and PIRATE'S ADVENTURE -- two true classic games by
- Scott Adams converted to AGT. See how a real master of the genre
- does his magic!
-
-
- WHICH VERSION IS RIGHT FOR YOU?
-
- If you are a "power" gamer/programmer and know that you can use (or need) the
- full power of the Master's Edition, then by all means -- get the Master's
- Edition. If you have less experience with programming or game design, then
- you should probably start with the Classic Edition. If you select the Classic
- Edition, you can always upgrade later when you need the full power of the
- Master's Edition -- for a special "registered AGT user" upgrade price of only
- $35.
-
- REMEMBER: Softworks is a member of the Association of Shareware Professionals
- -- your guarantee of quality in shareware software.
-
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